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getting_dgedit [2015/03/16 21:29] – muldjord | getting_dgedit [2015/03/18 14:31] (current) – [But how does it work?] muldjord | ||
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- | This page is under construction. | ||
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===== DGEdit, the DrumGizmo drumkit editor ===== | ===== DGEdit, the DrumGizmo drumkit editor ===== | ||
First things first: The DrumGizmo drumkit editor DGEdit is currently in a functioning, | First things first: The DrumGizmo drumkit editor DGEdit is currently in a functioning, | ||
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We're planning on doing some video tutorials. But since the editor is in such an early state, and the DrumGizmo file format still isn't finalized, we haven' | We're planning on doing some video tutorials. But since the editor is in such an early state, and the DrumGizmo file format still isn't finalized, we haven' | ||
- | I will try to briefly explain the entire process below: | + | Small disclaimer before we begin: All of the following is written from memory. I might have missed something or something is working slightly different than what I describe. It should be quite accurate though, but please let me know if you find any errors so I can correct them. - Lars Muldjord |
+ | |||
+ | For now, I will try to briefly explain the entire process below: | ||
* Mic up your drumkit with as many microphones as you like | * Mic up your drumkit with as many microphones as you like | ||
* Record varying hits of each drum ranging from very light to very hard hits. Be sure to get at least 30 hits in there per drum | * Record varying hits of each drum ranging from very light to very hard hits. Be sure to get at least 30 hits in there per drum | ||
- | * Export all of the tracks for each drum as wav into its own folder with the filenames being the channel names (overhead_l, | + | |
+ | | ||
* Fire up DGEdit | * Fire up DGEdit | ||
- | * Click "Add files..." | + | * Click "Add files..." |
* Doubleclick the " | * Doubleclick the " | ||
* Now click the " | * Now click the " | ||
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* If there are any hits in the VERY TOP and VERY BOTTOM that seem to be out of place, then click them and click " | * If there are any hits in the VERY TOP and VERY BOTTOM that seem to be out of place, then click them and click " | ||
* When you are satisfied, click the " | * When you are satisfied, click the " | ||
- | * Type in a prefix such as " | + | * Type in a prefix such as " |
* Now click the " | * Now click the " | ||
* Now click the " | * Now click the " | ||
- | * Now check that all files seem to be there and quit the editor | + | * Now check that all files are there (an xml file + one wav file for each hit velocity) |
* Now relaunch the editor and complete all steps again for each of the other instruments | * Now relaunch the editor and complete all steps again for each of the other instruments | ||
Done? Phew! That was quite a bit of hard work, right? Naaah, not so bad. The editor is actually quite useful :) | Done? Phew! That was quite a bit of hard work, right? Naaah, not so bad. The editor is actually quite useful :) | ||
- | Next up you need to create the drumkit and midimap xml files that will bind all of the instrument xml together into one single drumkit. We usually do this by simply downloading one of the current kits and use it as a template. It's quite simple really: | + | Next up you need to create the drumkit and midimap xml files that will bind all of the instrument xml files together into one single drumkit. We usually do this by simply downloading one of the current kits and use it as a template. It's quite simple really: |
* Copy one of the drumkit xml files from one of the current kits into your own kit folder. Rename it to [mykit].xml | * Copy one of the drumkit xml files from one of the current kits into your own kit folder. Rename it to [mykit].xml |