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DGEdit
The following is a prioritized feature request list for the DrumGizmo Drumkit editor. First on the list has highest priority:
Not yet implemented
Export to single file with multiple channels for future disk-stream feature preperation.
When using listen, make sure that the sound isn't distorted when listening to higher volume hits.
The possibility to click on the circles in velocity view, which will then select the corresponding selection in waveform view.
Save all energy levels to the .xml file. If no energies are detected when loading a kit → autogenerate.
Use right-click on the mouse to listen in waveform view
Add the possibility to play all samples in velocity view by clicking a play button. Only play x miliseconds of each selection. This length should be adjustable by a slider or a lineedit placed close to the play button. Highlight each circle while playing them.
Allow the manipulation of more than one selection at a time using a common ctrl+mouseclick or by dragging the mouse across one or more selections. With more selections selected, when resizing, all selected selections should resize accordingly.
A one-click button that automatically spreads out all currents hits evenly over the velocity span. This is potentially a bad idea, but great for those who know how to use it.
Add the possibility to move selections around freely in velocity view. This allows the user to override the calculated energy for a selection if it is wrong.
Allow “simulating” a hit by clicking on the hit energy line at a random place. It could then play the hits it would be using in DrumGizmo, giving a good idea of whether the current layout of hits would actually work. Could have, not should have, convenience factor.
Already implemented
The possibility to adjust the length of the fadeouts of selections. This fadeout value can be global for all selections, but should be adjustable.
The possibility to adjust the cutoff energy level when using “auto”.
Known bugs